38 Flutter: Using Expanded

import 'package:flutter/material.dart';
import 'dart:async';

void main(){
  runApp(new MaterialApp(
    home: new MyApp(),

class MyApp extends StatefulWidget {
  _State createState() => new _State();

//State is information of the application that can change over time or when some actions are taken.
class _State extends State<MyApp>{

  1. Create a directory called images and add your image there
  2. In pubspec.yamp add dependency for using assets

  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(
        title: new Text('Name here'),
        backgroundColor: Colors.red,
      //hit Ctrl+space in intellij to know what are the options you can use in flutter widgets
      body: new Container(
        padding: new EdgeInsets.all(32.0),
        child: new Center(
          child: new Column(
            children: <Widget>[
              new Text('Image from assets'),
              new Image.asset('images/flutter.png'),
              new Text('Image from network'),
              //this image was outside the screen so we are using Expanded which will fit the image into the screen
              new Expanded(child: new Image.network('https://static.makeuseof.com/wp-content/uploads/2012/10/flutter-logo.jpg'))

We've created images directory in our Flutter app to store our flutter.png used in this project and defined that in pubspec.yaml file

name: flutter_udemy_course
description: A new Flutter project.

    sdk: flutter

  # The following adds the Cupertino Icons font to your application.
  # Use with the CupertinoIcons class for iOS style icons.
  cupertino_icons: ^0.1.2

    sdk: flutter

# For information on the generic Dart part of this file, see the
# following page: https://www.dartlang.org/tools/pub/pubspec

# The following section is specific to Flutter.

  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
    - images/flutter.png
  #  - images/a_dot_ham.jpeg

  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.io/assets-and-images/#resolution-aware.

  # For details regarding adding assets from package dependencies, see
  # https://flutter.io/assets-and-images/#from-packages

  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  # fonts:
  #   - family: Schyler
  #     fonts:
  #       - asset: fonts/Schyler-Regular.ttf
  #       - asset: fonts/Schyler-Italic.ttf
  #         style: italic
  #   - family: Trajan Pro
  #     fonts:
  #       - asset: fonts/TrajanPro.ttf
  #       - asset: fonts/TrajanPro_Bold.ttf
  #         weight: 700
  # For details regarding fonts from package dependencies,
  # see https://flutter.io/custom-fonts/#from-packages

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