12 Flutter: Animations
main.dart
import 'package:flutter/material.dart';
import './loader.dart';
void main(){
runApp(
new MaterialApp(
home: new Home()
)
);
}
class Home extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new Scaffold(
backgroundColor: Colors.blueAccent,
body: new Center(
child: new Loader()
),
);
}
}
loader.dart
import 'package:flutter/material.dart';
class Loader extends StatefulWidget{
@override
State createState() => new LoaderState();
}
class LoaderState extends State<Loader> with SingleTickerProviderStateMixin{
AnimationController controller;
Animation<double> animation;
@override
void initState(){
super.initState();
//vsync make sure that no unecessary resource are used by our device
controller = new AnimationController(duration: new Duration(microseconds: 800), vsync: this);
//curve is used to define how our animation behaves
animation = new CurvedAnimation(parent: controller, curve: Curves.bounceOut);
animation.addListener((){
//we call setState everytime when the animation value changes
this.setState(() {});
});
animation.addStatusListener((AnimationStatus status){
});
/*to start the animation we use this but it shows animation
only once i.e you have to restart app again n again*/
//controller.forward(); /
//use controller.repeat() to repeat your animation
controller.repeat();
}
@override
void dispose(){
controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Container(
color: Colors.white,
height: 3.0,
width: animation.value * 100.0, //animation.value ranges from 0 to 1
),
new Padding(padding: new EdgeInsets.only(bottom: 5.0)),
new Container(
color: Colors.white,
height: 3.0,
width: animation.value * 75.0, //animation.value ranges from 0 to 1
),
new Padding(padding: new EdgeInsets.only(bottom: 5.0)),
new Container(
color: Colors.white,
height: 3.0,
width: animation.value * 50.0, //animation.value ranges from 0 to 1
),
],
);
}
}
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